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Amazing Dragon Magazine Lot: Wyrms of the North, More

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Amazing Dragon Magazine Lot: Wyrms of the North, More
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Item location:youngstown, OH, United States
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Amazing Dragon Magazine Lot; Wyrms of the North, More

  • eleven Dragon Magazine issues
Dragon Magazine

THE MIGHT OF DRAGONS (Issue 230)

• Cover Date: June 1996
• very good condition

The Orbs of Dragonkind
Eight powerful artifacts from the world of Oerth, each as dangerous to the wielder as to the dragons they were designed to control — By Roger E. Moore

Dragonslayers
You'll need every possible edge to join the ranks of the dragonslayers. By Wolfgang Baur

Dragons of Legend
From Fafnir to Smaug, the dragons of fantasy literature range from the fearsome to the absurd. By John D. Rateliff

Fire on the Five Peaks
Two of the terrible wyrms of Cerilia are nearly lost to legend. One of them is even more dangerous dead than alive. By Ed Stark

WYRMS OF THE NORTH
The premier installment of a new series detailing the most powerful dragons of the FORGOTTEN REALMS setting. By Ed Greenwood

ARCANE LORE
"Dragon Dweomers” Terrible new enchantments and powerful magical items to make the bravest dragonslayer tremble. By Robert S. Mullin

ROGUES GALLERY
"Heroes of the Highlands" Four heroes from the BIRTHRIGHT setting's newest campaign expansion. By Carrie A. Bebris & Duane Maxwell

DRAGON DICE GAME: Rise of the Undead
The first in a new department! Introducing the undead, a powerful new force in the battle for control of Esfah. By Dori Hein & Bill Olmesdahl

FICTION: Mirta's God
(DRAGONLANCE: Tales of the Fifth Age) With the passing of the gods of Krynn, what powers might take their place? By Mark Anthony

COLUMNS

  • THE WYRM'S TURN by Brian Thomsen
  • D-MAIL
  • CONS & PROS
  • FORUM
  • SAGE ADVICE by Skip Williams
  • ROLE OF BOOKS by John C. Bunnell
Dragon

WEAPONS GREAT AND SMALL (Issue 232)

• Cover Date: August 1996
• fair condition; cover creased

Weapons of the Waves

Sorcerous Sixguns

A Flurry of Swords

THE WYRM'S TURN
Sticks and Stones may break my bones.

And More...

  • D-MAIL
  • CONS & PROS
  • FORUM
  • SAGE ADVICE by Skip Williams
Dragon

THIEVES AND SPIES (Issue 231)

• Cover Date: July 1996
• good condition (demo CD not included)

The Master Thief

The Spying Game

THE WYRM'S TURN

And More...

  • D-MAIL
  • CONS & PROS
  • FORUM
  • SAGE ADVICE by Skip Williams
Dragon

GIANT KIN (Issue 254)

• Cover Date: December 1998
• fair condition; front cover creased

THE BIGGER THEY ARE...
If you can't beat 'em, hire 'em. — By Skip Williams

THE MEASURE OF A MONSTER
You can learn a lot from the classics. — By Lester Smith

ARE YOU PROFICIENT?
No campaign ever has too many proficiencies. — By Jack Pitsker

LIFE IS THE PITS
We guarantee you'll fall for these traps. — By Alec J. Baclawski

ARTHUR'S FINAL MORN
Only Merlin knows the secret of the Once and Future king. — By J. Robert King

WYRMS OF THE NORTH
To the dwarves, this crystal dragon is "Lady Gemcloak." — By Ed Greenwood

DRAGON'S BESTIARY
It's one thing to fight big opponents, but watch out for these deadly "Grave Giants" — By Gregory Detwiler

ROGUES GALLERY
Among the heroes of the LIVING CITY campaign is the half-elf called "Greendale Meadowfield." — By Robert Surinao

DRAGON ECOLOGIES
It's Brokk's lucky day in "The Ecology of the Cyclopskin." — By Jonathan M. Richards

  • THE WYRM'S TURN by Dave Gross
  • D-MAIL
  • CONS & PROS
  • CONVENTION CALENDAR
  • FORUM
  • PROFILES by Allen Varney
  • PC PORTRAITS by David Day
  • SAGE ADVICE by Skip Williams

Dragon

ENCHANTMENTS (Issue 253)

• Cover Date: November 1998
• good condition

SPONTANEOUS ENCHANTMENTS
Enchant an item is only one way to make a magical weapon. — By Lloyd Brown III

THE RANDOM MAGICAL WEAPON GENERATOR
Grab your dice and start rolling. — By Gregory W. Detwiler

A TREASURE TROVE OF TOMES
Knowledge needn't be magical in the GREYHAWK setting. — By Scott Casper

WORKING CLASS WIZARDS
Making magic pay. — By Lloyd Brown III

WITH A TWIST
More ways to expand your campaign design. — By James Wyatt

SUFFICIENTLY ADVANCED MAGIC
Magic in the ALTERNITY game. — By Steve Kenson

GUARDIAN OF THE BARROW
A dragon becomes a kingmaker. — By Nancy Varian Berberick

WYRMS OF THE NORTH
Subtle Raulothim is "The Silent Shadow." — By Ed Greenwood

AD&D ALIENS
Add a new psionic race to your campaign with the "Fraal." — By David Eckelberry

ARCANE LORE
Divine the truth behind "The Mage's Secret." — By Lloyd Brown III

BAZAAR OF THE BIZARRE
Go shopping for enchanted curiosities at "The Third Time's a Charm." — By Eric A. Jackson and Emilia Agrafojo

DUNGEON MASTERY
Start your adventures by saying, "Picture This." — By Brian Murphy

  • THE WYRM'S TURN by Dave Gross
  • D-MAIL
  • CONS & PROS
  • CONVENTION CALENDAR
  • FORUM
  • PROFILES by Allen Varney
  • PC PORTRAITS by Terry Dykstra
  • SAGE ADVICE by Skip Williams

Dragon

ANSWER THE GRIM CALLINGS (Issue 252)

• Cover Date: October 1998
• very good condition

Unleash the Terror! 101 Hauntings

Mather's Blood
fiction by R.A. Salvatore

And More...

  • THE WYRM'S TURN by Dave Gross
  • D-MAIL
  • CONS & PROS
  • CONVENTION CALENDAR
  • FORUM
  • PROFILES
  • Dragon's Bestiary
  • Dungeon Bestiary
  • PC PORTRAITS
  • SAGE ADVICE by Skip Williams

Dragon

ELVENKIND (Issue 251)

• Cover Date: September 1998
• good condition

MAGIC OF THE SELDARINE
Learn the lore of four new elven gods of magic. — By Chris Perry

KNOTWARDS & WOODSONGS
New enchantments unique to sylva elves. — By Steven Berman

BEYOND THE TREE
Play a shaped or quested dryad. — By Miranda Horner

BY ANY OTHER NAME
Generate names for your elven characters — By Owen K.C. Stephens

CORE RULES 2.0
Take a sneak peek at the new AD&D software. — By Anthony Valterra

THE LIZARD SHOPPE
Finn is a humble lizard-maker. — By Neal Barrett Jr.

WYRMS OF THE NORTH
Music hath charms, all right. Just ask "The Minstrel Wyrm." — By Ed Greenwood

DRAGON'S BESTIARY
Bigfoot is only one of many "Missing Links" — By Jonathan M. Richards

DRAGON ECOLOGIES
A lost journal reveals "The Ecology of the Wererat." — Kristin Johnson

AD&D ALIENS
From the ALTERNITY game to your AD&D campaign come "The Sesheyans." — By David Eckelberry

  • THE WYRM'S TURN by Dave Gross
  • D-MAIL
  • CONVENTION CALENDAR
  • FORUM
  • PROFILES by Allen Varney
  • PC PORTRAITS by Allen Varney
  • SAGE ADVICE by Skip Williams

Dragon

THE DEEP (Issue 250)

• Cover Date: August 1998
• good condition

Heroes of the Sea
Aquatic PCs for your AD&D game campaign. — By James Wyatt

The Dimernesti
The sea elves of Krynn are deeper than you think. — By Steven Kenson

Warships of the Sea
New vessels, cannons, and a seafarer's lexicon. — By Keith Francis Strohm

Interfaces: The World of the Mechalus
Who are these half-mechanical aliens? — By Wolfgang Baur

Sunken Treasures
How to salvage that soggy swag. — By Steve Berman

Dedrak's Quest
— By Tracy Hickman

WYRMS OF THE NORTH
The Silmerhelms are kept safe by "The Wyrm Who Watches." — By Ed Greenwood

DRAGON'S BESTIARY
A small menagerie of new "Aquatic Creatures." — By Jonathan M. Richards

ARCANE LORE
Learn where the earth-sorcerer Tisan gained her power in "Secrets of the Arch-Geomancer." — By Paul Fraser

BAZAAR OF THE BIZARRE
Next time you're making a wish list, ask your DM for some "Magic with Class." — By Lloyd Brown III

COLUMNS

  • THE WYRM'S TURN by Dave Gross
  • D-MAIL
  • CONS & PROS
  • CONVENTION CALENDAR
  • FORUM
  • PROFILES
  • SAGE ADVICE by Skip Williams
  • OUT OF CHARACTER by Peter Adkison
  • PROFILES by Allen Varney

Dragon

HISTORICAL FANTASY (Issue 249)

• Cover Date: July 1998
• good condition (corner of cover creased)

Seeds of Evil
Combining the historical AD&D supplements with the Masque of the Red Death campaign for a legacy of terror. — By James Wyatt

Below the Tomb of Horrors
New terrors to add to the classic AD&D module or any cryptic dungeon in your campaign. — By Bruce R. Cordell

Sixguns and Sesheyans
Back to the future with ALTERNITY game rules for Old West firearms, plus guidelines for creating your own Weird West campaign. — By Rich Baker

Wakes the Narrow Forest
The ghost of his father compels Fool Wolf to visit giant country. — By J. Gregory Keyes

WYRMS OF THE NORTH
The guile and subtlety of a drow lurks behind the smile of "The Dark Lady." — By Ed Greenwood

GIANTS IN THE EARTH
J. Gregory Keyes New legends from the comes "World of the Waterborn." — By J. Gregory Keyes

BAZAAR OF THE BIZARRE
Before your next trek, shop at "A Traveler's Emporium." — By Jeffrey Mendoza

ARCANE LORE
Discover the dire powers of "The Lost Spellbook of Rary the Traitor." — By Ed Bonny

DUNGEON MASTERY
Learn the vocabulary of the Underdark in "Deep Meanings." — By Holly Ingraham

COLUMNS

  • THE WYRM'S TURN by Dave Gross
  • D-MAIL
  • CONS & PROS
  • CONVENTION CALENDAR
  • FORUM
  • SAGE ADVICE by Skip Williams
  • OUT OF CHARACTER by Skip Williams
  • BOOKWYRMS by Lisa Padol
  • PROFILES by Allen Varney

Dragon

DRAGONS (Issue 248)

• Cover Date: June 1998
• very good condition

The Missing Dragons
A classic article returns with three new dragons for the AD&D game. — By Richard Lloyd

Building a Better Dragon
Teaching an old dragon new tricks is as easy as perusing this menu. — By Paul Fraser

Crystal Confusion
Everything--and we mean everything--you'll ever need to know about gems. — By Holly Ingraham

The Quest for Steel
Orion must help a young king find both a weapon and his own courage. — By Ed Stark

WYRMS OF THE NORTH
The evil woman Morna Auguth is now "The Moor Dragon." — By Ed Greenwood

ARCANE LORE
For priestly dragons ..."Dragon Dweomers III." — By Robert S. Mullin

DRAGON'S BESTIARY
These creatures are the distant "Dragon-Kin." — By Gregory W. Detwiler

DUNGEON MASTERY
If you're stumped for an adventure idea, find one "In the News." — By Rob Daviau

CONTEST WINNERS
The winners are revealed in "Ecology of a Spell Design Contest." — By Thomas S. Roberts

COLUMNS

  • THE WYRM'S TURN by Dave Gross
  • D-MAIL
  • CONVENTION CALENDAR
  • FORUM
  • SAGE ADVICE by Skip Williams
  • OUT OF CHARACTER by Peter Adkison
  • BOOKWYRMS by Linda Archer
  • PROFILES by Allen Varney

Dragon

COURTS AND ROYALTY (Issue 233)

• Cover Date: June 1996
• good condition

Avariel
The Winged Elves

Scions of the Desert

Fiendish Fortresses

And More...

WYRMS OF THE NORTH
— By Ed Greenwood

COLUMNS

  • THE WYRM'S TURN by Dave Gross
  • D-MAIL
  • CONS and PROS
  • FORUM
  • NETWORK NEWS
  • SAGE ADVICE by Skip Williams
  • ROLE PLAYING REVIEWS
  • BOOKWYRMS by Linda Archer
  • THE CURRENT CLACK


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