Dead Rising (Classics Ed)
Dead Rising Review by PALGN
50 percent off on zombies. No rainchecks.
The humble zombie has long been a favourite enemy for many video game
players and developers alike. While generally not the most threatening
of enemies (see Resident Evil
for GameCube for the exception), the flesh-eating antics and pack
mentality of zombies make them a popular adversary. Capcom is certainly
not shy with its use of the living-impaired in video games,
particularly in its flagship Resident Evil series. With the power of a new generation of hardware and under the guise of Keiji Inafune (Mega Man, Onimusha),
Capcom has decided to up the ante, and show the rest of the world what
it's really like to be stuck in the middle of a zombie infestation with
its latest title, Dead Rising. The setting of Dead Rising is eerily similar to that of Dawn of the Dead,
to the point where Capcom has had to include a disclaimer in the game
and on the box citing that the game has nothing to do with George A.
Romero’s cult hit (and its subsequent remake). The small town of
Willamette, Colorado has been infested with zombies, with the remaining
citizens barricading themselves in the mall. Photojournalist Frank West
flies into town after getting a tip-off on a big story in the area.
When he lands in the mall, he finds that the remaining citizens are
tired, battered and desperately clinging to life. Unfortunately, one of
the citizens decides that the life of her pet poodle is more important
than the lives of her fellow survivors, allowing the zombies into the
mall when attempting to save the pooch. The zombies storm the entrance
and take over the mall, though they tend to prefer to devour flesh
rather than bargains, and thus start attacking the survivors. It’s
Frank’s job to save as many survivors as he can, find out the truth
behind the zombie outbreak and survive for 72 hours in a mall infested
by flesh eating zombies.

While there is a couple of different ways you can play Dead Rising,
the 72-hour mode forms the base of the experience. Simply put, Frank
has to find out the story behind the infestation and be back at the
helicopter pad by midday on the fourth day. Story events in the game
occur at a set time, and failure to arrive at the scheduled destination
by that time will result in the truth being lost (i.e. you’ll have to
start again if you want to continue the plot). Story missions can be a
bit simplistic in nature – fetch this, kill this person, rescue this
person, but they do get a bit more interesting later in the game,
especially when the clock is ticking. The other missions in Dead Rising
are the scoops, which will be phoned into you by Otis the janitor (you
can stumble across them yourself though). Scoops tend to deal with
either saving a survivor or dealing with a psychopath; that is a
survivor who’s a bit twisted. Psychopaths vary in their level of
madness; jealous photographers, insane clowns, Vietnam veterans, a
family of snipers and a large cult are amongst the adversaries you’ll
encounter. Remember how Frank is meant to be a journalist? Well,
players can take photos using his digital camera to gain Prestige
Points (or PP), with bonus points issued for genre specific pictures.
Dealing with scoops and taking photos are the best way to earn PP,
which will upgrade your current level and give Frank new abilities. The
benefits of levelling up are random however, which can be a bit of a
pain, but you get everything you need by level 50.

However, the story isn’t really the reason Dead Rising
has us excited. The game’s greatest aspect is the way in which it deals
with the zombie infestation. There are zombies everywhere – hundreds
can be on screen at one time without slowdown. All bets are off: almost
every object in the game is a weapon. You’d think that slashing down
countless numbers of daft enemies would get boring pretty quickly, but
the sheer scope and level of novelty involved in Dead Rising’s
base combat prevents this from happening. The game boasts somewhere in
the region of 250 weapons. Hack a zombie with a pick axe, slice him in
half with a katana, grab a hockey mask and a chainsaw and slay the
crowds like a bad 80s horror movie villain, knock the zombies over with
a bowling ball, mow the zombies with a lawnmower, steal a car from the
parking lot and run them over, show your national pride by throwing a
boomerang at a zombie – there’s just so many ways to take them out. Of
course, not all zombie disposal has to be weapon-based – as Frank
levels up he gains some pretty cool abilities, such as being able to
tear a zombies intestines out, or executing some moves that would put
WWE wrestlers to shame. Being trapped in a mall means free access to
all facilities, so Frank can take any clothes he wants from stores,
take an extended loan on a book (which will boost certain abilities),
or use the cooking facilities to make special drinks (which vary in
effect, from making Frank’s spit lethal, to making zombies more
attracted to you). The game has a real campy undertone to it – joyous
background music fills the mall along with announcements to celebrate
the mall’s birthday and to remind shoppers how the mall appreciates
them and such, not to mention the rather crazy personalities you’ll
encounter inside the centre.

Two
other play modes are available after the 72 hour mode is beaten;
Overtime mode and Infinite mode. Overtime mode is unlocked after a
specific ending, and is meant to be beaten to unlock the game’s true
ending. Infinite mode on the other hand is an almost purely sandbox
take on the Dead Rising
formula. The game has no set time limit, but Frank will lose one block
of health every 100 seconds, but on top of that, everyone in the mall
is hostile towards him, which makes it very difficult to survive. The
game does seem to be built around repeat plays – you wont see
everything the first time around. It takes somewhere in the region of
8-10 hours for the 72 Hour Mode to play out, which feels just about
right. Dead Rising can be
surprisingly difficult at times; you will die and have to reload your
game often, due to either being swarmed by zombies, or the fact that
the psychopaths are so much stronger than you. The game has a set of 50
achievements which range in difficulty and time to earn which should
hold achievement junkies at bay for several more days. There’s not a whole lot to complain about in Dead Rising;
the game’s scope has a real next generation feel to it, it looks really
good in motion, it doesn’t feature the typical bad dub from Capcom and
the game is a total blast to play. The game’s save system can be a
little unforgiving (only one slot is available), but if you get caught
in a situation you can’t get out of, the game will allow you to restart
with all of Frank’s new abilities intact. If you’re a fan of zombie
movies or just in the mood to slay thousands of ghouls with
unconventional weaponry, then Dead Rising is well and truly worth a look. The Score | Capcom's
"sheer numbers" approach to the zombie game, along with a refreshing
level of variety and just a hint of campiness results in Dead Rising
being a heck of a lot of fun. | 8 |
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