Frontlines: Fuel Of WarCollectors Edition Includes:
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Frontlines: Fuel Of War Game
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Brady Game Guide
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DVD with Soundtrack, Trailers, and Making Of videos
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Deck of Frontlines themed playing cards
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Poster
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Artbook
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"Dirty Dogs" Iron On patch
Frontlines: Fuel of War Review by PALGN
Drone-tastic!
The most commercially successful of all the gaming genres year-in and
year-out comes in the form of the shooter. In shooting games recently,
a sub-genre has emerged, focusing on warfare, both of the historic and
the modern variety, and includes in that category one of the biggest
hits of 2007, Call of Duty 4: Modern Warfare. Given the momentum that a modernistic war approach has right now, it's time to clear the runway for Frontlines: Fuel of War, the shooter made by Kaos Studios, whose team previously worked on Desert Combat, a very popular modification for Battlefield 1942. Frontlines: Fuel of War
takes the best elements from of the FPS genre and adds in some
interesting new ideas of its own to create one of the better shooting
games available today. With a fun campaign and some intense multiplayer
action, Frontlines is a well-rounded experience, and it would be a big mistake to write it off as a simple 'Call of Duty' clone. Frontlines: Fuel of War
is set in 2024, where a global energy crisis is taking place. Supplies
of oil and natural gas are minimal, and the diplomatic relationships
between the East and West have disintegrated to a point where new
alliances have been formed; the Western Coalition, including the United
States and the European Union, and the Red Star Alliance, comprising of
Russia and the People's Republic of China. Both sides make a move for
the last remaining resources available, and a full-scale war has begun.
The story itself takes place from the eyes of a journalist who is
travelling with the 'Stray Dogs' strike force, and you'll be updated
throughout the game via cutscenes and voice-overs that give you an
overview of each mission. You'll be playing the game from the eyes of
an elite soldier part of the Stray Dogs team, and the story references
recent real-life events as well, so it does a good job of making the
war feel realistic and effective.
It's time to go to war again!
As
the name suggests, the game is all about the frontlines - or, more
precisely, completing a series of objectives at specific points in the
map, that once completed, give your side control over the area and the
ability to move forward to the next set of objectives. The entire game
is based on this simple and effective mechanic, and actually adds an
element of strategy to what would otherwise be considered linear
gameplay. Rather than having to go from objective to objective in a
specific order, you can tackle any available objective on the current
frontline, in any order you like. There are usually multiple objectives
to complete at one time, ranging from destroying specific devices,
defending and taking control of a particular area and hacking into the
Red Star Alliance systems. You'll also have a variety of
weapons and equipment at your disposal, including the most unique
feature on offer here in the form of the numerous drones you can use,
and they all offer something different in terms of strategy. There is a
UAV drone which you can send up ahead to scope out all the enemies in
the area, which will then cause them to show up on your radar. There's
a few drones that cause significant damage, too, including a small
helicopter-like contraption that you can shoot rockets with, along with
a flying bomb of sorts that's just waiting for you to detonate it on
unsuspecting victims. There are several types of drones to experiment
with, and they add another layer to the game, offering different ways
to tackle each objective. There is no real obligation to use the
drones, however; but they certainly do pack a punch and make things a
whole lot easier (and a lot more exciting). As well as the
standard FPS gameplay, there are missions which will require you to use
heavy tanks and at one point even a helicopter to inflict damage on the
enemy forces. The vehicles are fairly easy to control and add some
variety to the standard running-and-gunning style of gameplay. There is
nothing inherently wrong with the game in terms of how it plays; the
controls are responsive and feel intuitive, and capturing objectives is
fun and gives the game a very progressive feel as you move from
frontline to frontline. The main issue that we have with Frontlines: Fuel of War
is that even though it does have some new elements presented throughout
the campaign, it is, at its core, a basic war shooter. Each objective
is surrounded by a large number of enemies that you'll have to take out
before capturing it, and you can potentially go through the whole game
in a linear fashion without using drones and the like, and still finish
the campaign without much of a problem. The point here is that
exploration isn't exactly compulsory, and not everybody is going to
make the effort to try and be creative, which is a shame, as there is
some fun alternatives here to the basic shooter-style gameplay.
Tank-based objectives switch up the gameplay at times.
Thankfully, even though the single player campaign in Frontlines
may not stand out as much as we wanted it to, the multiplayer mode
certainly ranks very highly amongst its peers in terms of enjoyment.
The most important thing to note, is that the battles here are always
massive. With a large number of people in each match (up to 50 on THQs
dedicated servers), there is always a lot going on. The multiplayer
works similarly to the campaign, with both sides competing for each
frontline, moving it closer and closer until finally capturing the
final objective and winning the match. Considering there are always
multiple objectives available for capture at the one time, things get
hectic to say the least, especially if both teams are competitive. We
played matches that went for an hour without reaching a conclusion,
constantly getting oh-so-close to victory before losing a couple of
objectives and being forced to fight on neutral ground once again. Within
the multiplayer game, you'll be able to choose from a number of
different classes to compete as, including Assault, Heavy Assault,
Sniper, Anti-Vehicle, Special Operations, and Close Combat. In addition
to the role you choose, you'll get to pick a second role which features
skills from either Ground Support, EMP Tech, Drone Tech or Air Support.
These roles are upgradable as you do well throughout the match, so if
you pick Drone Tech, you'll eventually have access to more effective
pieces of equipment as the multiplayer game progresses. Although there
aren't a massive number of maps available initially, the actual size of
each map is massive,
accommodating for multiple objectives and frontlines. Luckily, you can
choose where you want to re-deploy your character based on how much
territory you hold, so if you wish, you can spawn nearby the frontline
to get back into the action as quickly as possible. The only real gripe
with the multiplayer is that 'Frontlines' is the only game mode
available. It's a great mode, and given how much room there is for
strategy in each map with drones, tanks, air-strikes and the like, but
it might have been nice to see another option or two for those that
want something a little different every now and then.
 Here, have a drone for your troubles.
Frontlines: Fuel of War
is certainly aiming for that epic war-like cinematic feel, both in its
visual design and its audio presentation. In terms of visuals, the game
simply doesn't compare to other games on the market. While the
explosions look truly awesome and some of the destructible environments
do look incredibly effective, sometimes the game suffers from draw in,
and textures are lacking in detail. We figure this is due largely to
the fact that there is always so much going on, with big battles a
constant theme here and lots of explosions and bullet-fire occurring
around you most of the time. There isn't any slowdown present in the
game that we encountered, so we're a bit forgiving of the lacklustre
graphics given that the experience is a very smooth one. The audio in
the game is very polished, however, with epic-sounding music tracks
combined with voice-overs that don't sound too forced or fake (even
though they're a little bit too 'American' for their own good
sometimes). The weapons and explosions are loud and jarring, in a good
way, and really give you the impression that you're on an intense
battlefield as well. There is something to be said for games that take the basic formula and do it well, and even though Frontlines: Fuel of War
may not be the most original outing in terms of concept, the actual
gameplay is very solid in its execution and only falters with the games
lack of originality. The drones are unique and a lot of fun, and
capturing objectives gives that satisfying feeling of accomplishment as
you make your way through missions. While the campaign may not be the
most enthralling encounter, multiplayer enthusiasts should not hesitate
in picking this one up, as there aren't that many better online
experiences available on the Xbox 360 at this point. While it may give
a slightly generic vibe at times, Frontlines: Fuel of War is worth a look for any shooter fan. Just don't expect it to change your life, and you'll really enjoy yourself.   Graphics: 7.0
Lack of detail in most areas bring the experience down, but the great
explosions and large battles happening on-screen makes us more
forgiving.
Sound: 8.0
A great soundtrack and believable dialogue make the game easy to listen
to, and the sound effects are great.
Gameplay: 8.0
Drones are awesome, and while the campaign may not feel too original,
it offers enough original ideas to make it enjoyable for those willing
to experiment.
Lifespan: 8.0
The campaign isn't too long, but the multiplayer game has potential to
last you a very long time. The battles are massive and they also leave
plenty of room for creativity, which is nice.
Overall: 8.0
Despite its flaws, Frontlines: Fuel of War has solid gameplay and an
exciting multiplayer mode that stands out from the pack. While it may
not be the most original game ever made, that doesn't change the fact
that it's a whole lot of fun to play.
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