The worst thing I can point out about Splinter Cell Essentials is the silly name. Essentials makes me think of herbal shampoo or daily vitamins, and there's definitely nothing sexy-spy-spy about that imagery. If that's the worst I can say, you know the rest can't be very bad... The real line on Splinter Cell Essentials is that it makes me almost recant my theory that sequelitis is the dark side of gaming. I say "almost" because I still maintain that sequels generally suck. Luckily, this one doesn't. The game is full of dark tones, which are good when slinking from one shadowy pool to the next. Really, there is just good contrast, which is an important part of the stealth action. The cool part comes when switching to nightvision or infrared, watching a dark screen bloom into previously unseen detail. One gripe about the in-game interface is that it sometimes feels cluttered. The mission objective especially seemed to pop up a lot and get in the way, and couldn't be "put away."
Sound is an important part of the gameplay in Splinter Cell Essentials. Depending on how you feel about screen real estate, you may like or dislike the sound meter, since it does take up plenty of space. Basically, the meter reads the levels of ambient sound, on left and right channels. The sounds you make register here, also. This is similar to the indicator showing the level of ambient light in your location. Both sound and light can give you away, but the sound helps most to give away the enemy position, which allows you to adjust your strategy. The cinematic cut scenes are excellent in every way, and there's a great story that plays out through the course of the game. We have Tom Clancy to thank for that.

Track up to 10 items on this computer in 




















When is a sequel not a sequel? When it's a prequel, stupid!! Splinter Cell Essentials isn't really a continuation of the previous games, but a sampler of moments from Sam Fisher's life. As we join the story in this PSP installment, Sam has gone on the lam, and is suspected of associating with terrorists. Sam gives away his position finally by going to visit his daughter's grave, where he is picked up by security forces. As these events play out, we see flashbacks to Sam's past. Actually, we don't see them as much as jump into them. Splinter Cell Essentials is a neat kind of game that tells a story, but brings gamers into the plot along the way.
I think the hard part of any stealth game is having the patience to wait until everything is right before you run or gun. Splinter Cell Essentials actually gives you room to run without having to face off against a guard in every room. The physicality I mentioned before makes it possible to mix up combat action with obstacle challenges, which is great. If you think back on Snake, and the fact that he didn't really do anything but run or walk, we've come a long way with Sam Fisher. There are some times when you'll think you've covered yourself well, but still get caught, and it can feel a bit cheap. Luckily, these times are the exception to the rule. The ability to create checkpoint saves anywhere within a level helps to cut the frustration, since there are definitely some tricky points you'd rather not repeat.
Splinter Cell Essentials is excellent as a single player experience, but there is also good multiplayer fun to be had here as well. The connection options and game styles are fairly limited, but for two players who want to pick each other off repeatedly in the map of their choice, how fancy does it need to be? 












Get your item