| Have you ever heard of Baron R. K. Von Wolfsheild, the creator and designer of Return Fire 2? I didn't think so, and to be honest I have my doubts as to whether a person with that name really exists or not. But if Return Fire 2 catches on like I suspect it will, then Baron von Wolfshield might just become a household name - at least for PC gamers who are looking for a nearly perfect combination of action and strategy topped off with some pretty serious pyrotechnics.
Return Fire 2 doesn't waste time with a complicated story; all you know is that you're at war because the "enemy" has your flag and you want it back - now. There's no resource gathering or unit construction to worry about: Any buildings that are destroyed are gone for good, and you have a limited supply of up to six different units that you can hop in and control, one at a time. At various points during play you'll drive a tank, a minelayer equipped with heat-seeking missiles (called an ASV, or Armored Support Vehicle), a jeep (the sole land-based unit that can pick up and carry a flag), a jet (sort of like a Harrier), a helicopter (with rockets and machine guns), and even a PT boat (equipped with the heaviest weapon at your disposal).
Obliterating the enemy's offensive units, defensive fortifications, and various buildings is of course rewarding and results in extra medals and commendations, but it's not necessary to emerge victorious. All that's required is that you grab the enemy's flag and get it back to your base - which means it's possible (though highly unlikely) to win a battle without every encountering an enemy vehicle.
You begin each battle in an underground bunker, where you're shown a list of all available unit types and how many of each you've been allotted, along with a tiny radar map that gives you a general idea where your opponent's base and other structures are located. Choose a land-based vehicle, and a lift will take you to the surface; choose an air or sea unit, and you'll take off from an aircraft carrier that's slowly circling the island (a convention that means all battles take place on an island or group of islands).
Flags are kept inside heavily guarded Flag Towers, which are easy to spot because of their pyramidal shape. Bringing down a Flag Tower isn't all that difficult - a single bomb from the jet cracks one open in an instant - but the presence of decoy Flag Towers on all but the smallest maps complicates the discovery process considerably. Because the only way to retrieve a flag is in the nearly defenseless jeep, you've got to do a lot more than simply expose the flag. You also have to knock out enemy missile or gun turrets that could fire on you as you try to claim the prize you so desperately seek.
For Windows
ITEM IS: USED - CD IN SLEEVE
WHAT YOU GET:
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